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		<title>The Dingoo reset button</title>
		<link>http://gruso.wordpress.com/2010/01/23/the-dingoo-reset-button/</link>
		<comments>http://gruso.wordpress.com/2010/01/23/the-dingoo-reset-button/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 02:18:50 +0000</pubDate>
		<dc:creator>gruso</dc:creator>
				<category><![CDATA[diy]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[a320]]></category>
		<category><![CDATA[dingoo]]></category>
		<category><![CDATA[reset button mod]]></category>

		<guid isPermaLink="false">http://gruso.wordpress.com/?p=59</guid>
		<description><![CDATA[If you own a Dingoo A320, you&#8217;ll know that the reset button is a critical feature (especially if you install Dingux). Sadly it&#8217;s hidden inside the case, accessible only via a toothpick or something else you&#8217;re not carrying. The solution is simple; a tiny screw inserted through the hole from the inside. I had to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gruso.wordpress.com&amp;blog=12584840&amp;post=59&amp;subd=gruso&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="size-full wp-image-60 aligncenter" title="DingooReset" src="http://gruso.files.wordpress.com/2010/05/dingooreset.jpg?w=513&#038;h=362" alt="" width="513" height="362" /></p>
<p>If you own a <a href="http://en.wikipedia.org/wiki/Dingoo">Dingoo A320</a>, you&#8217;ll know that the reset button is a critical feature (especially if you install <a href="http://dingoowiki.com/index.php/Dingux:About">Dingux</a>). Sadly it&#8217;s hidden inside the case, accessible only via a toothpick or something else you&#8217;re not carrying. The solution is simple; a tiny screw inserted through the hole from the inside. I had to widen the hole a little to accommodate my screw of choice, and the screw head needed to be flattened down too. For the latter task, I put a Dremel grinder bit into a battery drill (the Dremel itself is a little bit hardcore for such a fiddly job), and slowly ground the head down until it was almost paper thin. The end result works like a bought one.</p>
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		<title>Roland, sweet Roland. Where were you when I needed you most?</title>
		<link>http://gruso.wordpress.com/2009/07/26/roland-sweet-roland-where-were-you-when-i-needed-you-most/</link>
		<comments>http://gruso.wordpress.com/2009/07/26/roland-sweet-roland-where-were-you-when-i-needed-you-most/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 00:50:20 +0000</pubDate>
		<dc:creator>gruso</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[dosbox]]></category>
		<category><![CDATA[midi]]></category>
		<category><![CDATA[mt-32]]></category>
		<category><![CDATA[mt32]]></category>
		<category><![CDATA[roland]]></category>
		<category><![CDATA[sierra]]></category>
		<category><![CDATA[space quest]]></category>

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		<description><![CDATA[Spirits are high at camp Gruso, following the arrival of a legendary piece of gaming and synthesizer history: a Roland MT-32. If you&#8217;re familiar with the MT-32, then you&#8217;re already nodding knowingly. If not, I&#8217;ll bring you up to speed with some edited excerpts from Wikipedia. The Roland MT-32 Multi-Timbre Sound Module is a MIDI [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gruso.wordpress.com&amp;blog=12584840&amp;post=40&amp;subd=gruso&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://i525.photobucket.com/albums/cc333/Gruso/MT_32.jpg" alt="" /></p>
<p>Spirits  are high at camp Gruso, following the arrival of a legendary piece of  gaming and synthesizer history: a Roland MT-32. If you&#8217;re familiar with  the MT-32, then you&#8217;re already nodding knowingly. If not, I&#8217;ll bring you  up to speed with some edited excerpts from <a title="External link" rel="nofollow" href="http://en.wikipedia.org/wiki/MT-32">Wikipedia</a>.</p>
<blockquote><p>The  Roland MT-32 Multi-Timbre Sound Module is a MIDI synthesizer module  first released in 1987 by Roland Corporation. Along with its compatible  modules, it established an early de-facto standard in computer music.</p>
<p><span id="more-40"></span></p>
<p>Despite  its original purpose as a companion to other professional MIDI  equipment, the MT-32 became a de-facto standard for PC computer game  publishers. Sierra On-Line, a leading PC game publisher of the time,  took an interest in the sound-design of its PC games. Sierra secured a  distribution deal to sell the MT-32 in the US, and invested heavily in  giving its game titles (at the time) state-of-the-art sound by hiring  professional composers to write in-game music. King&#8217;s Quest IV, released  in 1988, was the first Sierra title with a complete musical soundtrack  scored on the MT-32.</p>
<p>Although the MT-32&#8242;s high price prevented it  from dominating the end-user market of gamers, other PC publishers  quickly followed Sierra&#8217;s lead, expanding the role of music in their own  game titles. The MT-32 remained the gold-standard for musical  composition well into the early 1990s, when the game-industry began to  shift toward the General MIDI label.</p>
<p>See also: <a title="External link" rel="nofollow" href="http://en.wikipedia.org/wiki/List_of_MT-32-compatible_computer_games">List of  MT-32-compatible computer games</a></p></blockquote>
<p>Back in the day, when  I was playing Sierra adventure games like Space Quest, Police Quest and  Kings Quest on an old IBM XT clone, I had no idea this thing existed.  Sure, it was listed in the sound options during setup, but along with  the Sound Blaster and Ad Lib selections it was just some mystery thing  that had nothing to do with me. All I had was the internal speaker. That  horrendous single channel squawker was my aural gateway to gaming  immersion, and I knew no better.</p>
<p>Here&#8217;s what Space Quest 3  sounded like when I played it: <a title="External link" rel="nofollow" href="http://www.defacto2.net/includes/blog/SQ3-Speaker.mp3">http://www.defacto2&#8230;.SQ3-Speaker.mp3</a></p>
<p>And  here&#8217;s what it sounds like through an MT-32: <a title="External link" rel="nofollow" href="http://www.yvan256.net/soundcards/samples/Space_Quest_3_-_Title_-_LAPC-1.mp3">http://www.yvan256.n&#8230;le_-_LAPC-1.mp3</a></p>
<p>Ignorance  truly was bliss. Still, I wouldn&#8217;t swap those old days of bleepy  soundtracks for anything. One game that managed to make something out of  nothing was Xenon 2. Through some very clever trickery they made a  single channel bleep sound like multi-channel audio, and to this day the  PC speaker version of that theme remains my favourite one.</p>
<p>Back  to the present day, and I was very happy to discover that DOSBox has  full support for the Roland MT-32 &#8211; even via a USB MIDI adapter, in  Windows 7. I&#8217;m a sucker for the painful ways of old though, and am  currently building an actual DOS box from an old PIII. It&#8217;s a toss up  between Win95 and FreeDOS for the OS&#8230; I think Grim Fandango will  probably make that decision for me.</p>
<p>Just a final note, if you own  a GP2X you must check out <a title="External link" rel="nofollow" href="http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,20,2690">Hooka&#8217;s port of  FreeSCI</a> for your Sierra fix. It&#8217;s superb. You can also play Sierra  classics in your browser at <a title="External link" rel="nofollow" href="http://sarien.net/">sarien.net</a>.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i525.photobucket.com/albums/cc333/Gruso/insertbuckazoid.jpg" alt="" /></p>
<p style="text-align:left;">(Originally posted <a href="http://www.gp32x.com/board/index.php?/blog/3/entry-32-roland-sweet-roland-where-were-you-when-i-needed-you-most/">here</a> July 2009)</p>
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		<title>Shoulder complaints, serious business.</title>
		<link>http://gruso.wordpress.com/2009/07/12/shoulder-complaints-serious-business/</link>
		<comments>http://gruso.wordpress.com/2009/07/12/shoulder-complaints-serious-business/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 01:03:23 +0000</pubDate>
		<dc:creator>gruso</dc:creator>
				<category><![CDATA[diy]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[controller mod]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox360]]></category>

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		<description><![CDATA[Shoulder buttons. Not a fan. Maybe it&#8217;s my creaky old hands, but shoulder buttons always seem to sit just outside comfort for me. In the case of the Xbox 360 controller, they&#8217;re an annoying upward reach for my index fingers which are busy gripping the triggers. It might be a dumb complaint, but it feels [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gruso.wordpress.com&amp;blog=12584840&amp;post=49&amp;subd=gruso&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Shoulder buttons. Not a fan. Maybe it&#8217;s my creaky old hands, but  shoulder buttons always seem to sit just outside comfort for me. In the  case of the Xbox 360 controller, they&#8217;re an annoying upward reach for my  index fingers which are busy gripping the triggers. It might be a dumb  complaint, but it feels counter-intuitive in the heat of a game.</p>
<p>This  minor annoyance got the better of me recently, when I bought  <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258410921/">CellFactor:PW</a> from XBLA. It&#8217;s a first person arena shooter in which  you&#8217;re armed with one weapon and three psychic powers. These functions  are mapped to the triggers and shoulder buttons (aka bumpers), and if  you don&#8217;t have a finger on each of these four buttons at all times, you  don&#8217;t really have a chance. My options were to change my grip to suit  the controls, or change the controls to suit my grip.</p>
<p>I&#8217;m  stubborn, I have a Dremel, decision made.</p>
<p><span id="more-49"></span>First I needed some  buttons. A bit of digging around Benheck and the like told me that tact  switches were the way to go. They&#8217;re basically microswitches, so they&#8217;re  clicky, not the soft membrane type. I found this 10 pack of 12mm  switches with button caps on eBay.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i525.photobucket.com/albums/cc333/Gruso/01buttons.jpg" alt="" /></p>
<p>After  extensive 3D modelling and wind tunnel testing, I decided where I  wanted my new &#8220;shoulder buttons&#8221; to live (note pen marks). This is where  the tips of my middle fingers sit during play. Somehow though, I knew  something would thwart me in the first steps. And oh did it&#8230; notice  the rumble motor sitting exactly where I don&#8217;t want it to? Great.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i525.photobucket.com/albums/cc333/Gruso/02marks.jpg" alt="" /></p>
<p style="text-align:center;"><img class="aligncenter" src="http://i525.photobucket.com/albums/cc333/Gruso/03position.jpg" alt="" /></p>
<p>Then  a light came on. Fixing these buttons inside so that they hold up to  hours of gaming abuse is going to be a fiddly task. But in this  position, I can just jam them under the motors where they&#8217;ll never move.  I marked out the internals, and got busy with drill &amp; Dremel.  Rather than locating the holes on my original pen marks, I had to center  them between the rails. And there happens to be a handy moulding mark  on each side (see the faint circle in between the rails?) so I know the  button positions will be symmetrical. Thanks Microsoft, very sporting of  you.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i525.photobucket.com/albums/cc333/Gruso/04internalmarks.jpg" alt="" /></p>
<p style="text-align:center;"><img class="aligncenter" src="http://i525.photobucket.com/albums/cc333/Gruso/05firsthack.jpg" alt="" /></p>
<p>That  sorted, it was time to prep the electrical side of things. My idea was  to find connection points at the existing bumpers, so that I could  parallel the new buttons and leave the original ones functioning too.  Sometimes things just go right. Note the black microswitches mounted  vertically on the PCB &#8211; these are the bumpers. And the pair of silver  contacts on top of each one are spares! How good.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i525.photobucket.com/albums/cc333/Gruso/06connectionpoint.jpg" alt="" /></p>
<p>You  don&#8217;t need to see my soldering skills in close-up, so let&#8217;s skip that  part and show everything connected. The buttons are currently held in  place by some Loctite 406. It runs like water, and bonds instantly. It  runs and bonds so well in fact, that I completely glued up the  mechanisms in the first pair of buttons I installed. Criminy! This is  take two, with less glue.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i525.photobucket.com/albums/cc333/Gruso/07connected.jpg" alt="" /></p>
<p>The  button caps themselves had to be hacked brutally as well, so they could  reach the mechanism through the controller shell and still have room to  move. I&#8217;m not an artist, ok?</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i525.photobucket.com/albums/cc333/Gruso/08trimmedbuttons.jpg" alt="" /></p>
<p>With  everything connected and jimmied back into place, it was reassembly  time. But it didn&#8217;t quite fit together. Didn&#8217;t see that coming, no sir.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i525.photobucket.com/albums/cc333/Gruso/09ruhroh.jpg" alt="" /></p>
<p>This  is where it starts to get ugly. The upper half of the controller shell  had to be Dremel&#8217;d out to allow the rumble motors to sit higher. There  are two things to be thankful for here. One, there is plenty of plastic  to work with, so it&#8217;s just a matter of grinding it down. Two, the  horrendous aftermath will forever be out of sight.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i525.photobucket.com/albums/cc333/Gruso/10moregrinding.jpg" alt="" /></p>
<p>It  all went back together nicely without too much pain. It&#8217;s shown here  complete, but without screws.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i525.photobucket.com/albums/cc333/Gruso/11doneminusscrews.jpg" alt="" /></p>
<p>The  verdict? A huge success. They&#8217;re in just the right position, they&#8217;re  fixed in place solidly to say the least, and they have a very satisfying  click. It does take some minor brain re-training to use the right  fingers at the right time, but that takes all of a few minutes to nail.  Now I&#8217;ve got instant-twitch access to game functions that I barely used  before.</p>
<p>What about the game that inspired it all then,  CellFactor:PW? Has this mod really helped? I don&#8217;t know. I&#8217;ve been too  busy playing BF:1943.</p>
<p>(Originally posted <a href="http://www.gp32x.com/board/index.php?/blog/3/entry-34-shoulder-complaints-serious-business/">here</a> July 2009.)</p>
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		<title>The KJ64</title>
		<link>http://gruso.wordpress.com/2009/06/04/the-kj64/</link>
		<comments>http://gruso.wordpress.com/2009/06/04/the-kj64/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 00:41:23 +0000</pubDate>
		<dc:creator>gruso</dc:creator>
				<category><![CDATA[diy]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[commodore 64]]></category>
		<category><![CDATA[kj64]]></category>
		<category><![CDATA[midi]]></category>
		<category><![CDATA[mssiah]]></category>
		<category><![CDATA[uiec]]></category>

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		<description><![CDATA[If you want to breathe new life into an old C64, there&#8217;s no better toy than a MSSIAH. In a nutshell, the MSSIAH is a naughty cartridge loaded with a bunch of synth and sequencing apps that tap into the 64&#8242;s legendary audio chip, the SID. And it&#8217;s got a MIDI in port too, giving [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gruso.wordpress.com&amp;blog=12584840&amp;post=8&amp;subd=gruso&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="size-full wp-image-20   aligncenter" title="08.Complete2.ld" src="http://gruso.files.wordpress.com/2010/05/08-complete2-ld.jpg?w=500&#038;h=288" alt="" width="500" height="288" /></p>
<p>If you want to breathe new life into an old C64, there&#8217;s no better toy than a <a href="http://www.8bitventures.com/mssiah/">MSSIAH</a>. In a nutshell, the MSSIAH is a naughty cartridge loaded with a bunch of synth and sequencing apps that tap into the 64&#8242;s legendary audio chip, the SID. And it&#8217;s got a MIDI in port too, giving you full control of the SID via your sequencer/VST of choice (more on MSSIAH VSTs in a future post).</p>
<p>MSSIAH is a fantastic piece of kit, but there are a few catches. If you want to tweak all those on screen knobs, you have to peck your way around the keyboard to highlight a control, then operate it with the joystick. Doable, but&#8230; nah. There are mouse options, but they&#8217;re expensive. Lastly and bestly, you can connect up to four potentiometers direct to the joystick ports. Many MSSIAH disciples go out and buy all the components, surface mount the pots on their C64, and wire them internally (find some of these projects <a href="http://www.prophet64-forum.com/viewforum.php?id=20">here</a>). I thought a bunch of old Pong paddles would be more fun.</p>
<p><span id="more-8"></span></p>
<p>Be warned, this project involved dismantling several innocent pieces of classic hardware. Their families have been notified. Here are the bits I started with.</p>
<p style="text-align:center;"><img src="http://gruso.files.wordpress.com/2010/05/01-c64original1.jpg" alt="" /></p>
<p>- Commodore C64-C with 8580 SID (rev unknown) and missing &#8220;4&#8243; key<br />
- MSSIAH synth/MIDI cart, just out of sight (back right)<br />
- <a href="http://www.c64-wiki.com/index.php/uIEC">uIEC/SD</a> interface, hanging naked on the right<br />
- 7&#8243; LCD TV, picked up for a steal on the &#8216;bay<br />
- On the left, an empty box. It used to be a Scitec Asynchronous Line Driver. Fascinating!</p>
<p>The aforementioned empty box will be the center of the action. It&#8217;s probably not the perfect box for the job, but who could turn down consistent styling like that? The things you find in the shed!</p>
<p style="text-align:center;"><img class="aligncenter" src="http://gruso.files.wordpress.com/2010/05/02-stage1sd1.jpg" alt="" /></p>
<p>First stage complete; the world&#8217;s hugest SD card reader. The uIEC is incidental to the actual pot installation, but it&#8217;s a start. And it couldn&#8217;t have happened without the brave C64 cassette player that gave up its own worthless existence to provide me with a power cable, and a dashing gold panel label. Thanks, Serial No.870147.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://gruso.files.wordpress.com/2010/05/03-4littlepaddles1.jpg" alt="" /></p>
<p>Enter the paddles.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://gruso.files.wordpress.com/2010/05/04-loosepots1.jpg" alt="" /></p>
<p>The polarity of the paddles first needs to be reversed so the on-screen controls rotate the right way. This just involves swapping around the two wires on each pot. I also picked up some little red buttons, to replace the original side triggers.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://gruso.files.wordpress.com/2010/05/05-openassembly-11.jpg" alt="" /></p>
<p>uIEC in the bottom half, pots in the top half.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://gruso.files.wordpress.com/2010/05/06-lidassembly1.jpg" alt="" /></p>
<p>Fin! Presenting the KnobJockey64:</p>
<p style="text-align:center;"><img class="aligncenter" src="http://gruso.files.wordpress.com/2010/05/07-complete11.jpg" alt="" /></p>
<p style="text-align:center;"><img class="aligncenter" src="http://gruso.files.wordpress.com/2010/05/08-complete21.jpg" alt="" /></p>
<p>(Originally posted <a href="http://www.gp32x.com/board/index.php?/blog/3-gruso-the-blog/">here</a>.)</p>
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		<title>The GP2X d-pad mod</title>
		<link>http://gruso.wordpress.com/2008/03/30/the-gp2x-d-pad-mod/</link>
		<comments>http://gruso.wordpress.com/2008/03/30/the-gp2x-d-pad-mod/#comments</comments>
		<pubDate>Sun, 30 Mar 2008 06:29:05 +0000</pubDate>
		<dc:creator>gruso</dc:creator>
				<category><![CDATA[diy]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[d-pad mod]]></category>
		<category><![CDATA[f200]]></category>
		<category><![CDATA[gp2x]]></category>
		<category><![CDATA[gp32x]]></category>

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		<description><![CDATA[The GP2X F200 d-pad, pictured above in its original form. What a bunch of bastards. Here&#8217;s how I (and a few plastic hacking proteges) solved the problem and made the device much more enjoyable. This is a minimal skill level mod that can be done with a pair of sidecutters / snips and some superglue. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gruso.wordpress.com&amp;blog=12584840&amp;post=73&amp;subd=gruso&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://gruso.files.wordpress.com/2010/05/gamepark-gp2x-f-200.jpg" alt="" /></p>
<p>The GP2X F200 d-pad, pictured above in its original form. What a bunch of bastards. Here&#8217;s how I (and a few plastic hacking proteges) solved the problem and made the device much more enjoyable. This is a minimal skill level mod that can be done with a pair of sidecutters / snips and some superglue. A soldering iron and a Dremel will make the job easier if you have access to them.</p>
<p><span id="more-73"></span></p>
<p>The first step is to snip out the center crosspiece, being careful to keep it intact. Then the tabs are snipped 2/3 of the way up from the bottom so they splay upwards. This will allow them to follow the angle of the button surface:</p>
<p style="text-align:center;"><img class="aligncenter" src="http://gruso.files.wordpress.com/2010/05/1.jpg" alt="" /></p>
<p>Using a soldering iron (I keep a spare tip handy for plastic work), the center piece is &#8220;tacked&#8221; into place:</p>
<p style="text-align:center;"><img class="aligncenter" src="http://gruso.files.wordpress.com/2010/05/2.jpg" alt="" /></p>
<p>Once it&#8217;s tacked around the sides, it&#8217;s flipped over and tacked around the bottom. Now it&#8217;s solid:</p>
<p style="text-align:center;"><img class="aligncenter" src="http://gruso.files.wordpress.com/2010/05/3.jpg" alt="" /></p>
<p>At this point some glue should de dripped into the seams to bond it all together more solidly. Try not to get any on the top surface of the d-pad! Here&#8217;s the first reassembly:</p>
<p style="text-align:center;"><img class="aligncenter" src="http://gruso.files.wordpress.com/2010/05/4.jpg" alt="" /></p>
<p>At this point the opening was not really wide enough, because the pad now needs extra lateral room to pivot. Disassembled, hit the opening with a Dremel, reassembled, all good. The total size of the opening is only about 1mm bigger (all around) than you see in the above pic. I was worried that I&#8217;d have to add a pivot point in the center of the pad too, but it&#8217;s not needed.</p>
<p>So how does it feel? Well it&#8217;s no Nintendo pad, but it&#8217;s still 100% better than before. There&#8217;s a bit of travel there and your thumb really &#8220;rolls&#8221; around when you&#8217;re playing, but hitting all the right spots in those unforgiving fighters and platformers is no trouble at all. It also works beautifully in games like Descent and Payback (GTA clone).</p>
<p>Here&#8217;s a quick demo vid, don&#8217;t judge my gaming skills yo. I was busy filming.</p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://gruso.wordpress.com/2008/03/30/the-gp2x-d-pad-mod/"><img src="http://img.youtube.com/vi/OqJHOOCSFxw/2.jpg" alt="" /></a></span></p>
<p>The original version of this post along with a heap of Q&amp;A can be found <a href="http://www.gp32x.com/board/index.php?/topic/39536-anatomy-of-an-f200-d-pad-mod/page__view__findpost__p__597319">here</a>.</p>
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